Zootzo
Modern Day Knight
I build games I’d want to exist and take apart the ones that treat players as revenue. The concepts are mine; the tools are just fast.
Game Concepts
All →Design ideas, realized fast — the concept and critique are his; AI is only the prototyping tool.
No Second Currency
2026 · JunA roguelite economy experiment: one currency, earned only by playing, spendable on nothing that shortcuts skill. What does progression feel like when you cannot …
- roguelite
- economy design
- monetization critique
The Honest Timer
2026 · MayA management game where the only clock is the one you can see. No energy meters, no offline timers, no notifications engineered to pull you back — just a …
- management sim
- anti-retention
- design theory
Currently Playing
All →A build-time snapshot of recent play — each game read through a design lens.
Design Log
All →Short, irregular field notes on games, mechanics, and decisions worth calling out.