The Work
Game Concepts
These are not AI-generated games. They are design ideas — mine — realized quickly using AI as a prototyping tool. Each one starts from a question about how games should work, then gets built far enough to test the answer. The concept document and the design rationale matter as much as anything playable.
No Second Currency
PrototypeA roguelite economy experiment: one currency, earned only by playing, spendable on nothing that shortcuts skill. What does progression feel like when you cannot buy your way past it?
- Godot 4
- AI-assisted prototyping
The Honest Timer
ConceptA management game where the only clock is the one you can see. No energy meters, no offline timers, no notifications engineered to pull you back — just a session that ends when you decide it does.